

These categories create specific interactions against certain moves. Standard throws are performed with 6G ( G being assigned to the Y Button by default), while command throws require more complex inputs (some being character-specific). Throw: this category concerns all Throw-classified attacks.Beast attacks are assigned to the X Button by default, and are notated as B. Beast: this category concerns all Beast-classified attacks these attacks are only available when a fighter has already transformed.Kick attacks are assigned to the A Button by default, and are notated as K.

Kick: this category concerns all Kick-classified attacks.Punch attacks are assigned to the B Button by default, and are notated as P. Punch: this category concerns all Punch-classified attacks.This is done by performing a run, releasing forward and tapping up a split second later.īloody Roar Extreme features four attack categories: Finally, a stop jump allows the player change the angle of a running jump.Jumping while running allows fighters to cover greater distance and jump higher by using the run's momentum.Standard jumping, which can be used in 3 directions: Up, Up-Forward and Up-Back.Lastly, characters are able to jump in various ways and, as with grounded movement, multiple types of jumps exist: While slow, this allows characters to close or create space while crouching. Characters are also able to shuffle by pressing down-forward or down-back.Both dashing and running can be canceled, with dash-canceling being the fastest way to move around and create space. Characters can also quick dash and run by tapping the direction twice in quick succession (dash) or double tapping and then holding (run).Pressing (and holding) forward or back will cause the character to walk at a moderate speed in the desired direction.Movement is done with the D-Pad or Control Stick, with multiple movement types existing: 1.14 Stagger State and Lever Recovery/Quick Recovery.1.8 Damage Scaling and Aerial Diminishing Returns.1.7 Light Guard, Heavy Guard and Guard Breaks.Debug mode (Japanese version)Įnter the options screen from the main menu, then hold L2 and press Circle. Successfully complete the game with a character to unlock their images in the picture gallery. In this mode, the first character to fall will loose, but they will be invincible to all other attacks. Win 20 rounds in survival mode with one character to unlock one fall mode. Obtain a ranking in arcade mode with all characters to unlock low speed mode. Win 100 fights in survival mode with one character to unlock high speed mode. Obtain first place in sudden death mode to unlock one-hit knockdown mode. Successfully complete arcade mode without continuing to unlock a hard difficulty setting. Obtain first place in arcade mode to unlock no blocking mode. Defeat Uranus to unlock her as a playable character. Play through arcade mode and defeat Xion without using any continues up to that point. Defeat him to unlock him as a playable character. Play through arcade mode without using any continues until you face Kohryu on stage 5.
